General NationPeople Info

Each NationPerson represents a country, but while they represent countries, they're also pretty much normal humans. That being said, though, most NationPeople have skills and abilities that set them apart from normal humans. It could be something relatively mundane, like extra cold resistance, or it could be more extreme, like bullet resistance. One ability that pretty much every NationPerson has is a crazy high alcohol tolerance, and some are also very tolerant to things like smoke or drugs.

Life & Death
Another thing that sets NationPeople apart from normal humans is how they live, age, and die.

There are five ways new countries can be created:


 * The first way NationPeople originate is simply from spawning. There was no one to cause their existence, it's simply that one minute they do not exist, and the next, they're here. Since most of the Earth's land has been claimed, this spawn type, once common, has become rare.
 * They spawn as adults and stay looking relatively the same age throughout their whole life (Examples: Mesopotamia, Rome, etc).
 * The second way, which remains common, is rising from the ashes of a dead country. More often than not, when someone dies, and they disintegrate, a new country, sometimes multiple, are formed from the ashes. They all take on some characteristics from their predecessor. Most modern countries fit into this category.
 * They spawn as adults and stay looking relatively the same age throughout their whole life (Examples: Italy, Egypt, China, Hungary, etc).
 * The third way is to break off from an already existing country. The old country does not die, but a new country spawns. This is the other most common category for the spawntype of modern countries.
 * They spawn as adults and stay looking relatively the same age throughout their whole life (Examples: Ireland, etc)
 * The fourth way is simply having a biological baby, but since the Meatverse is for chads, and chads don't have time to be taking care of biological children, this isn't all too common.
 * They go through a pretty normal human lifecycle until they reach young adulthood, where they usually pause and stay (Examples: United States, Kosovo, Cuba).
 * The fifth way to make new life is to create a lab baby. This is the rarest form of new life, since it's such a recent option. Lab babies usually tend to be alliances and groups, like the EU and ASEAN. In very rare instances, though, they can be a normal(?) country as well. Each lab baby can range from just a synthetically engineered human to a full-on robot, and everything in-between.
 * They go through a pretty normal(?) human lifecycle until they reach young adulthood, where they usually pause and stay (Examples: EU, ASEAN, NATO).

There are three ways countries can die:


 * The first way is to simply die of a human cause (Except for old age! Meatverse countries do not age to old age and therefore don't die of old age). These human causes could be injuries, a car crash, cancer, falling off a cliff, simply getting the shit beat out of you by someone... Anything.
 * The second way is to be conquered in war. This also counts as a type of fusion. If you surrender, or simply cannot hold back against your enemy, your enemy has the option (which is usually taken) where, if you're weak enough, you basically just Die and the victor has to take a part of your clothing, some ashes, or part of something you had on you which, in a magic shing! of light, makes you a part of them, basically. (No, this is not something a crazy stalker can use to make their 'Lovely' a part of them. This is a war tactic!)
 * The third way is to radically change political ideologies (Though in rare cases, this doesn't always result in death). If higher ups are killed in a successful rebellion, for instance, you can compare this to the old country dying (which is always ruled as a 'new political ideology/PIS (political ideology shift)') and a new one taking their place. The new country is not too different besides ideology, and maybe physical characteristics and personality. Death by political ideology ONLY happens if the real life equivalent was significant enough (The French Revolution is a good example. The President of the United States switching from a democrat to a republican does not count). You can tell that a PIS death is on its way because it will look like the NationPerson is going through some sort of new phase, at the very least, and at the most, they've radically changed personality, usually becoming angry and less than sane, before they just fucking die.

Fusion & Unfusion
There are two ways countries can fuse:


 * Voluntarily, which happens when two or more countries join in some sort of union, and then POOF, they're both/all one country. This new entity technically counts as a new country, but it does not count as the old countries dying.
 * Involuntarily, which is essentially just the Death War Tactic™.

There is one way countries can unfuse:


 * Turmoil. This almost always gets bad enough to the point of unfusion, and the death of the singular country. For it to be considered unfusion and not just reincarnation, multiple countries must spawn as a result. This is the only way to spawn multiple countries out of just one country that follows the Reincarnation Technicality Shit™ (Unfusing doesn't have to happen after some countries fused. The country could have spawned as one country, but broken up into many smaller ones).